Friday, 29 April 2016

WEEK 8 - MEASURMENT

THE BIG IDEAS
The teaching sequence for measurement involves four steps that is based off the language model. 

In the first step, the attribute (or concept) is identified. It is a teacher's first duty to ensure that the students understand the attribute they are measuring. The students experiences will help develop this understanding by creating a mental picture for each of the concepts.

The next step involves choosing an appropriate standard of measurement. This begins with arbitrary units such as blocks, paddle pop sticks, pens, shoes, etc. Once the students have recognised that arbitrary units such as the ones mentioned do not provide us with a universal answer, standardised units using measurement technology (such as a ruler or tape measure) can be introduced. 

Thirdly, the object is measured in the chosen units (arbitrary or standardised). In this stage number concepts such as counting, comparing, ordering and sequencing is used to distinguish between objects using descriptions such as taller, smaller, thinner and wider. 

The final step is to record the number of units. In accordance to the Australian curriculum, this data should be represented with numbers, pictures and graphs. 

As a teacher, this means that I must use this sequence when introducing each measurement concept to ensure the students have a deep understanding of the concept, the skills and materials that can be used to find the measurement - both standardised and arbitrary. 

THE CONCEPT, SKILL, STRATEGIES AND SUPPORTING RESOURCES
There are 6 concepts that fall under measurement. These concepts include:

  1. 1. Length
  2. 2. Perimeter
  3. 3. Area (involves geometry)
  4. 4. Mass
  5. 5. Capacity/Volume
  6. 6. Time
For this section, length will be dissected and explored further. 
Link: Measuring Length PDF

Concept 
The general concept for measurement is counting units. This concept can be introduced through a story, Maths for Kids: Measurement "How do you measure up?" is an interactive story that explores all the things you can measure. This story also introduces measurement technologies such as scales, stop watches, tape measures, thermometers, etc and the real world situations where these technologies would be used. 

 Video: Maths for Kids: Measurement "How do you measure up?"

Skill
The skill for measurement is the ability to count the appropriate number of units in order to find a measurement. For length, this may be finding how many paperclips long a pencil is (such as in the video below). 


Strategies 
Strategies involved with length is understanding how to find the length with different units - both arbitrary and standardised. This will develop as the skills develop. 

THE LANGUAGE MODEL
The language model is used to display the relationship between the visual, verbal and symbolic elements of mathematics and forms 'stages' of learning. 


Student language - During student language, all language used should be familiar to the child and accompanied with familiar objects. 


Materials language - At this stage, there is still no introduction of mathematical terms. The language is very similar to student language however the visuals used have become more abstract. 

Mathematics language - Moving away from 'stories', this stage introduces mathematical terms. 

Symbolic language - This stage introduces symbols. 





THE LANGUAGE MODEL FOR PLACE VALUE




THE MISCONCEPTION
One misconception students may have is understanding that to find the length of an object, they need to use the same units. Particularly with arbitrary units, students may think that as long as it is the same 'kind' of unit, it is ok rather than the same sized unit. for example, a student might measure a pencil with paper clips, however not all the paperclips are the same size. 
To remedy this situation, I would have a "competition". For the competition, I would split the class up into small teams and encourage team work by allowing the students to choose their team name. I would then provide each team with a pencil and some paper clips (Each team will have the same size pencil but there will be two sizes of paper clips, some teams will get all large paperclips, some teams will get all small paperclips and some teams will get a random combination of large and small paperclips). The students will be told that the competition is to find out how many paperclips long the pencil is. Once each team has their answer, all results are written on the board. This then give the class opportunities to explore why some teams had the same result and why others had different results. This could turn into an investigation. 


THE ACARA LINK
Measurement is first introduced in the foundation year.
Strand: Measurement and Geometry
Substrand: Using units of measurement
CodeACMMG006
Content descriptions: Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language
Elaborations
  • comparing objects directly, by placing one object against another to determine which is longer or by pouring from one container into the other to see which one holds more
  • using suitable language associated with measurement attributes, such as ‘tall’ and ‘taller’, ‘heavy’ and ‘heavier’, ‘holds more’ and ‘holds less’
Scootle resource ideas:
  1. Which container holds more magic rocks? is a short video on capacity. 
  2. What can be measured? is a video that talks about all the things that can be measured using arbitrary measurements.
  3. .Who is taller? Which is longer? is a short video that talks about length and the key descriptions: taller, shorter and longer. 

  1. Sid the Science Kid - Measurement is a video that discusses measuring with a ruler.
  2. Sesame Street - Measure That Animal is an online game that measures animals in a zoo using familiar, arbitrary units such as hats or crayons. 


THE TEXTBOOK SUMMARY
  • Measurement starts in the foundation year
  • Measurement is the topic from the primary mathematics curriculum that is used the most directly in students' daily lives
  • Measurement, together with geometry, is one of the three content strands in the Australian curriculum
  • Measurement is one of the ten standards in the Principles and standards for school mathematics
  • Measurement can also assist students with other areas of mathematics, for example, the number line is based on length
  • Measurement is also used in other subjects such as art, music, science, history, geography and the language arts
  • Wilson and Osborne gave the following recommendations in 1988:
    • Children must measure frequently and often, preferably on real problems rather than on textbook exercises 
    • Children must develop estimation skills with measurement in order to to develop common referents and as an early application of number sense
    • Children should encounter activity-orientated measurement situations by doing and experimenting rather than by passively observing. The activities should encourage discussion to stimulate the refinement and testing of ideas and concepts
    • Instructional planning should emphasise the important ideas of measurement that transfer or work across measurement systems
  • The measure with understanding, children should know what attribute they are measuring
  • Formulae for perimeter, area, volume and surface area are usually introduced in the upper primary years. Although formulae are necessary in many measurement situations, they should not take the place of careful development of measurement attributes and the measuring process. The skill of formulae should be developed, but not at the expense of helping students build meaning for the formulae. 
  • Esitmating is very important in the development of measurment - it helps to reinforce the size of units and the relationship between units as well as being a practical application
  • Activities involving two attributes can help children see how the attributes are related or how one attribute does not depend on another (Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al., 2012)
THE REFERENCES
ACU,. (2016). Learning Environment OnlineLeo.acu.edu.au. Retrieved 3 March 2016, from http://leo.acu.edu.au/course/view.php?id=18458

Australia, E. (2016). Home - ScootleScootle.edu.au. Retrieved 3 April 2016, from https://www.scootle.edu.au/ec/p/home

Australian government,. (2016). Home - The Australian Curriculum v8.1.Australiancurriculum.edu.au. Retrieved 3 April 2016, from http://www.australiancurriculum.edu.au/

Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al. (2012). Helping children learn mathematics. Milton, QLD: John Wiley & Sons.


YouTube. (2016). Youtube.com. Retrieved 3 April 2016, from https://www.youtube.com/

Friday, 22 April 2016

WEEK 7 - PRE-ALGEBRA

THE BIG IDEAS
Contradictory to the opinions of many, algebra is much simpler than most people perceive. As a follow on from pre-number (discussed in week 5), algebra simply describes the relationship of a pattern. As mathematics is based on a language of pattern and order, this begins at the very beginning. 
    Helping children learn mathematics (2012) discusses this on page 367 where it states: 
    "The powers necessary for algebraic thinking are being used by children as soon as they leave the womb. The babbling of babies in their cribs is not only the foundation for language but can be interpreted as mathematical (algebraic) terms such as associativity through their pauses or ordering of sounds. The contention here is that arithmetic is not the necessary precursor to algebra, but that both may be most effectively developed together. The development of cognition moving from physical experience to the remembered or imagined  to the symbolised as words or arcane mathematical symbols is a very natural, intuitive progression. Thus, the power of the very young as they engage with these natural activities can be harnessed by 'encouraging students to express perceived generalities, relationships, connections, properties, and so on" 
    This means, as a teacher I need to provide my students with many opportunities to utilise algebraic skills, including:
    1.      Recognising the pattern
    2.      Describing the pattern
    3.      Repeating or copying the pattern (A student needs to see the relationships to do this)
    4.      Growing, extending or continuing a pattern
    5.      Replacing missing elements of the pattern

    6.      Translating the pattern 

    THE CONCEPT, SKILL, STRATEGIES AND SUPPORTING RESOURCES
    There are 3 concepts that fall under algebra. These concepts include:
    1.      Patterns and functions
    2.      Equivalence and equations

    3.      Patterns, sequences and generalisations


    Concept 
    The general concept for algebra is a statement of a relationship in a pattern. This can be introduced very simply through a game of 'Echo' (also known as Copy Cats) where a pattern is created using voice repetition - for example, the teacher will say "red, blue", student 1 will repeat "red, blue", student two will then say "red, blue" and so on. In this game, children learn patterns as well as repeated sequences. 

    Skill
    The skill is being able to determine what’s missing in a pattern. This skill can be practiced by growing a pattern, creating a pattern or stating the relationship between the elements of a pattern. This can be practiced with the 'Echo' game as mentioned above or through other activities suck as using concrete objects such as blocks, draw or paint patterns on large sheets of paper or digitally using computer games or iPad apps. Another interesting method of practicing patterns is using music and rhythm based games such as the activity in the video provided. 


    Strategies 
    The strategies for algebra directly relate to the thinking strategies involved with the pre-number concepts covered in week 5 as pre-number concepts provide the prerequisite knowledge to commence a study of number – which is based on a language of pattern and order. These concepts were:
    1. Determining attributes
    2. Matching by attributes
    3. Sorting by attributes
    4. Comparing attributes
    5. Ordering attributes
    6. Patterning

    THE LANGUAGE MODEL
    The language model is used to display the relationship between the visual, verbal and symbolic elements of mathematics and forms 'stages' of learning. 


    Student language - During student language, all language used should be familiar to the child and accompanied with familiar objects. 


    Materials language - At this stage, there is still no introduction of mathematical terms. The language is very similar to student language however the visuals used have become more abstract. 

    Mathematics language - Moving away from 'stories', this stage introduces mathematical terms. 

    Symbolic language - This stage introduces symbols. 





    THE LANGUAGE MODEL FOR PLACE VALUE




    THE MISCONCEPTION
    One misconception students may have is seeing the pattern as a block that is being repeated rather than individual elements. For example, in the pattern ABBCABBC, the student will recognise the sequence being repeated is ABBC however the student will not see each letter as individuals. This means that the student will not have the ability to replace missing elements in the pattern, for example AB_C. To remedy this, I would do an activity using a story. This story would be accompanied with concrete materials - such as blocks. An example story is:
    Once upon a time there was a train with lots of carriages. The carriages had a special order, it was: red, blue, red, blue red, blue. One day a big gush of wind came along and blew off some of the carriages and now its our job to put it in the right order again. 
    Whilst saying the story, I would visually demonstrate it using the concrete materials, then the student can place the 'carriages' back where they go in the pattern and we can begin again with an increasingly difficult pattern. 

    THE ACARA LINK
    Algebra is first introduced in the foundation year.
    Strand: Number and Algebra
    Substrand: Patterns and Algebra
    CodeACMNA005
    Content descriptions: Sort and classify familiar objects and explain the basis for these classifications. Copy, continue and create patterns with objects and drawings
    Elaborations
    • observing natural patterns in the world around us
    • creating and describing patterns using materials, sounds, movements or drawings
    Scootle resource ideas:
    1. Cake time is a two minute video that can be used to introduce creating patterns as well as replacing missing elements. 
    2. Monster Choir: Look and listen is one of three apps in a series that focuses on patterns. This app addresses recognising, repeating, extending and translating patterns. 

    1. Pattern worms use a pipe cleaner and coloured beads to allow young children to create their own patterns. 
    2. The felt icecream cone board allows students to copy patterns


    THE TEXTBOOK SUMMARY
    • An algebraic perspective can enrich the teaching of number in the middle and later primary years, and the integration of number and algebra ... can give meaning to the study of algebra in the secondary years. 
    • Children can learn the language and symbols associated with algebra as they are learning about numbers. 
    • The australian curriculum calls for students to use mathematical models to represent and understand quantitative relationships, to represent and analyse mathematical situations and structures using algebraic symbols, and to analyse change in various contexts. 
    • Recording of equations during routine problems can become more algebraic as the students become more comfortable with the concepts by rather than drawing the object, drawing a symbol to represent the object. For example, a rectangle rather than a drawing of a truck (Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al., 2012). 
    THE REFERENCES
    ACU,. (2016). Learning Environment OnlineLeo.acu.edu.au. Retrieved 3 March 2016, from http://leo.acu.edu.au/course/view.php?id=18458

    Australia, E. (2016). Home - ScootleScootle.edu.au. Retrieved 3 April 2016, from https://www.scootle.edu.au/ec/p/home

    Australian government,. (2016). Home - The Australian Curriculum v8.1.Australiancurriculum.edu.au. Retrieved 3 April 2016, from http://www.australiancurriculum.edu.au/

    Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al. (2012). Helping children learn mathematics. Milton, QLD: John Wiley & Sons.


    YouTube. (2016). Youtube.com. Retrieved 3 April 2016, from https://www.youtube.com/

    Friday, 15 April 2016

    WEEK 6 - PLACE VALUE

    THE BIG IDEAS
    Face value and place value are two very different things. Face value is the value of the symbol represented whilst place value is the value of the place the symbol is in, for example in 34 the face value of the 3 is 3, however the place value is 30. This is a concept that may not be fully understood by all children, leading to situations where students are unable to think abstractly to understand the quantity of a place value as the symbolic method of understanding (face value) is much more commonly use to express large numbers. 

      Helping children learn mathematics (2012) discusses this on page 179 where it states: 
      "Research reports that many children lack an understanding of the relative sizes of numbers greater than 100. This results of many factors - one of which may be the lack of opportunity to model large numbers, which helps children develop a visual awareness of the relative sizes of numbers"
      This means, as a teacher I need to provide my students with many opportunities to picture and develop a conceptual understanding for large numbers to relate the face value and the place value to a physical quantity. This can be done through activities or videos. 

      Video: What is face value and place value? 
      Video: Example of a video that demonstrates the size of large numbers - This video could be used with older students when looking at space

      THE CONCEPT, SKILL, STRATEGIES AND SUPPORTING RESOURCES
      There are 7 concepts that fall under place value. These concepts include:


      1.         Place holder – 0
      2.         The base is the multiplier – 10 in a Base 10 system
      3.         The PV system is symmetrical around the ones place
      4.         The decimal point separates the whole from the fraction part of the number 
      5.         The number of digits required equals the base number – 10 digits in Base 10, 5 digits in Base 5, 2 digits in Base 2
      6.         The largest digit is 1 less than the base number – 9 in Base 10, 4 in Base 5, 1 in Base 2, M-1 in Base M
      7.         When operating on numbers, trading happens when the base number is reached – 6 + 4 = ? Need to trade 10 ones for 1 ten 
      For this section, only 'Place Holder' will be explored further. 

      Concept 
      For place holder, the concept is that all place values must contain a digit and if it is empty, it is filled with a 0 . This doesn't contain value, however it adds to the value of the other digits in the number. This can be introduced in a video (such schoolhouse rock - my hero, zero below) or through experimenting with a place value mat or similar resource. 

      Number cups is a cheap and easily constructed resource that can assist with this concept. By starting with one cup and focusing on a number (for example five) the students can watch the place value of the 5 change by adding more cups with zeros (5, 50, 500, etc)

      Video: Schoolhouse rock - My hero, zero
      Link: Number Cups
      Video: How to make number cups


      Skill
      The ability to change the value of a number using place holders and read the value of a number that contains place holders. This skill can be practiced using resources such as number cups (as mentioned above), apps (such as Kids Maths Place Value), number expanders and other activities that can be done in class. 




      Strategies 
      The strategies for place value includes the 'Big 7' mental computation strategies and turn around facts explored in weeks 1 to 4. These included:
      Addition and subtraction strategies:
      1.Count on/back for 0,1, 2, 3
      2.Doubles/halving for numbers that are the same (4+4, 6+6, 234+234)
      3.Use 10 for 8 and 9
      Multiplication and Division strategies:
      4.Double (x2); Double, Double (x4); Double, Double, Double (x8)
      5.Counting for x5 and x10
      6.Real world for x0 and x1

      7.Build up for x3 and x6 and build down for x9

      8. Turn around facts for x7

      These strategies are important because mental computation plays a large role in the number sense we use as a part of place value. 



      THE LANGUAGE MODEL
      The language model is used to display the relationship between the visual, verbal and symbolic elements of mathematics and forms 'stages' of learning. 


      Student language - During student language, all language used should be familiar to the child and accompanied with familiar objects. 


      Materials language - At this stage, there is still no introduction of mathematical terms. The language is very similar to student language however the visuals used have become more abstract. 

      Mathematics language - Moving away from 'stories', this stage introduces mathematical terms. 

      Symbolic language - This stage introduces symbols. 





      THE LANGUAGE MODEL FOR PLACE VALUE




      THE MISCONCEPTION

      A child may not understand the use of a place holder as you don't say the zero when saying the number. In this case, the child would write five hundred and two as 52 because the only numbers spoken is the five and the two. A child in this position does not yet understand place value (or the 'houses') and therefore needs more work with a place value mat. 

      THE ACARA LINK
      Place value is first introduced in year one.
      Strand: Number and Algebra
      Substrand: Number and place value
      CodeACMNA014
      Content descriptionsCount collections to 100 by partitioning numbers using place value
      Elaborations
      • Understanding partitioning of numbers and the importance of grouping in tens
      • Understanding two-digit numbers as comprised of tens and ones/units
      Scootle resource ideas:
      1. eChalk: Hundreds, tens and units is a virtual place value mat that can be used when introducing the use of MAB blocks at the materials language stage
      2. Importance of Zero is a quick 30 second clip that has a song that explains zeros importance as a place holder, this song could be taught to the children when learning about place holders. 

      1. The place value hop mat teachers children place value with a new 'hopscotch' like twist. This helps children learn how to say large numbers as well as provides a section for concrete materials to be involved. This mat also assists with the concept of place holders. 
      2. This childrens' language place value activity introduces the concepts of a place value mat without entering materials language.  


      THE TEXTBOOK SUMMARY
      • Place Value is first mention in year one of the Australian Curriculum
      • The number system we use is called the Hindu-Arabic system, it was primarily invented in India by the Hindus and transmitted to Europe by the Arabs, but many countries and cultures contributed to its development
      • The Hindu-Arabic system has 4 important characteristics: the position of the digit represents its value, it is a base ten system, a symbol for zero exists and allows us to represent symbolically the absence of something and numbers can be written in expanded notation and summed with respect to place value. 
      • Practice in skip counting helps decrease bumps in the place value road. 
      • Reading and writing numbers are symbolic activities and should follow much modelling and talking about numbers. This reccommendation is based on research that highlight the dangers of introducing children to symbolic numbers too soon. A sustained development of number sense should accompany reading and writing numbers. This ensures that the symbols the students are writing and reading are meaningful to them (Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al.,2012).
      THE REFERENCES
      ACU,. (2016). Learning Environment OnlineLeo.acu.edu.au. Retrieved 3 March 2016, from http://leo.acu.edu.au/course/view.php?id=18458

      Australia, E. (2016). Home - ScootleScootle.edu.au. Retrieved 3 April 2016, from https://www.scootle.edu.au/ec/p/home

      Australian government,. (2016). Home - The Australian Curriculum v8.1.Australiancurriculum.edu.au. Retrieved 3 April 2016, from http://www.australiancurriculum.edu.au/

      Reys, Lindquist, Lambdin, Smith, Rogers, & Falle, et al. (2012). Helping children learn mathematics. Milton, QLD: John Wiley & Sons.

      YouTube. (2016). Youtube.com. Retrieved 3 April 2016, from https://www.youtube.com/